
When the mod is first installed, a Skill Ring item will be placed into the player's inventory. You can check the Configuration section for more about this. If you'd like to change the number of Skill Points awarded for different achievements, the number of Skill Points possible to find in containers, or the number of Skill Points it costs to gain a skill level, you can customize these values in Data/ini/SKPSettings.ini using a text editor. Depending on your mod list, you will very likely need to create a Bashed Patch using Wrye Bash to make the optional leveled list plugin compatible with your other mods. With this optional plugin, Skill Points will appear in some containers around Cyrodiil, such as boss chests. The secondary plugin file SkillPointLeveledLists.esp is optional. This file is required to enable Skill Points. (Or, of course, you can have a mod manager do it for you.) To install Skill Points, copy the Data folder in the downloaded archive to your Oblivion directory. Don't want the bonus? Skill Points are represented as items in your inventory, so you can just drop them off anywhere. This will be the same amount of Skill Points as that character would have earned naturally if the mod had been enabled from the beginning. Existing characters will get an initial bonus of Skill Points based on information like the number of quests completed and locations discovered so far. It is safe to add Skill Points to an existing save. Skill Points requires OBSE version 20 or higher. You can put the extra Skill Points from your inventory into a respawning container, if you do not want them, and they will disappear after a few in-game days.



