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How to join the thieves guild in oblivion
How to join the thieves guild in oblivion













When the mod is first installed, a Skill Ring item will be placed into the player's inventory. You can check the Configuration section for more about this. If you'd like to change the number of Skill Points awarded for different achievements, the number of Skill Points possible to find in containers, or the number of Skill Points it costs to gain a skill level, you can customize these values in Data/ini/SKPSettings.ini using a text editor. Depending on your mod list, you will very likely need to create a Bashed Patch using Wrye Bash to make the optional leveled list plugin compatible with your other mods. With this optional plugin, Skill Points will appear in some containers around Cyrodiil, such as boss chests. The secondary plugin file SkillPointLeveledLists.esp is optional. This file is required to enable Skill Points. (Or, of course, you can have a mod manager do it for you.) To install Skill Points, copy the Data folder in the downloaded archive to your Oblivion directory. Don't want the bonus? Skill Points are represented as items in your inventory, so you can just drop them off anywhere. This will be the same amount of Skill Points as that character would have earned naturally if the mod had been enabled from the beginning. Existing characters will get an initial bonus of Skill Points based on information like the number of quests completed and locations discovered so far. It is safe to add Skill Points to an existing save. Skill Points requires OBSE version 20 or higher. You can put the extra Skill Points from your inventory into a respawning container, if you do not want them, and they will disappear after a few in-game days.

how to join the thieves guild in oblivion how to join the thieves guild in oblivion how to join the thieves guild in oblivion

  • A note on upgrading to v0.3 from an earlier version of Skill Points: Because the way of calculating quest completion Skill Point rewards has been completely changed, you will be rewarded Skill Points for all your completed quests for a second time the first time that you reload your game.
  • Some major quests, such as those at the end of guild questlines, will award more skill points for completion than other quests when using the default configuration.
  • Guild expulsion quests, Thieves Guild blood price quests, and trivial quests such as those that only involve collecting a reward no longer award skill points when using the default configuration.
  • Quest completion skill point rewards can now be customized per quest using the mod's INI file.
  • Previously, skill increase messages were appearing for every skill governed by an attribute, even those that had not actually increased.
  • Fix skill level up messages when confirming spent skill points.














  • How to join the thieves guild in oblivion